Although there are many opportunities to get this in the game, here might be an excellent time to try and earn this achievement. And, along the way there is plenty of oxygen canisters in the room to the right to keep you refilled while you are proceeding with this task.ĪCHIEVEMENT: “Gasping For Air”. Now you should be able to reboot and restore oxygen to the station. Take the battery holding the airlock open from the inside and plug it into the right side of the computer screen. Plug that in to the left of the computer screen. Bring it to the inside of the air lock door (to open it from the inside) and take the outer battery back inside. To the left you will find another battery. This will open up the door to the space station (and expose an oxygen canister). Find it and bring it to the receptacle in the red corridor. In the first section, there is a He3 battery. I will describe the actions, but you will need a few ‘trial and errors’ to nail this down. Like I said, this is a ‘blink and you miss it” item.So, what follows is a mini-puzzle complicated by the fact that you are floating through the air and on limited oxygen. “The Johanson Family” #3 “MPT Tansmitter” (scan). Don’t worry, there is enough oxygen to get around.So, this is where one of the most easily missed scan items lives.Īfter exiting the capsule through the first airlock, glance out the window to the left. Once docked, we experience a little weightlessness and some light oxygen depravation. We start the chapter with a relaxing (well, relaxing if you don’t stomp on the “W” gas) mini-game to try and get the ‘meatball’ into the target. Once in the cockpit, find a few creative ways to screw up the launch.Įver wanted to dock a capsule into a space station? Well, this is your chance. Wait until a few seconds (I think 5 or less) before reaching for the final ladder up to the rocket.ĪCHIEVEMENT: “Houston, We’ve Had A Problem”. 90 seconds may not seem much, but as soon as you climb the last ladder to the rocket, the first timer will end.įollow the instructions to the left for lift off.īefore leaving Earth, you might want to consider getting two achievements…ĪCHIEVEMENT: “In the Nick Of Time”. Turn the key, wait for the cutscene to end and then high tail it to the rocket. Once both valves are closed go back inside. Hint:Wasn’t there something you encountered on your way here that would help in this situation?Īnswer Call up the elevator and get that ladder from below up here. Take either side, climb the ladder and turn the wheel. On the left and right of the rocket there are ladders leading to the hydrogen control wheels. Go up the stairs to the control room and reboot power.Įxit the control room and enter the main rocket area. In front and to the left of the audio file. Walk through the ‘audio file’ to trigger the playback. Turn on your flashlight and continue upstairs to the cafeteria. In the next room, move the gurney away from the door and proceed inside. In the next room there is an ASE unit on a workbench. “The Malfunction” #1 “Maria’s Broken ASE Unit” (scan). “The Mission” #3 “Fortuna” (scan) – scan the whiteboard in the office. answer:keep spinning the globe it until achievement is unlocked hint:In the office, there are objects you can interact with. Proceed further inside.ĪCHIEVEMENT: “You Spin Me Right Round”. Once inside, you can pull a switch to raise the blinds for a view. Hint:Doesn’t everyone keep their pass codes on yellow stickies? Climb up the ladder and turn the valve, then return to the elevator. You can try to open the door, but it will short. “The Mission” #2 “Sputnick Monument” (scan) Exiting out and proceeding to the building, there is a monument to Sputnik.Įaster Egg: If you look to the right of the monument, there is a model rocket you can launch. If we pop into the trailer on the left, we can see on the left a memorial to Elizabeth Johanson. In front of us on the way to the main building is our first scanable item, a dish in the sand. “The Mission” #1 “MPT Network Dish” (scan). There are a few articles to review for background flavor, but none required for the achievements. This will give you progress on your mission as well as a listing of the current state of dossiers. Pick up the space suit and hit for the Astrotool. Picking this up and reading it is required for the Cosmic Marveller achievement (1 of 5 ). In front of you is Moonman Issue #1 “Far Crossing”. So, you start by waking up to a rather bleak weather report.
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